Was working on my character for Maya, the models not entirely done but I wanted to test my rig by rendering out an animated turn-around. Ill probably come back and re-do it once I finish the model off.
Here's some shots showing the poly distribution. The above animation was using poly smoothing.
And this is the character design I was working off, complete with turn around.
In other news I did an illustration of a character for one of my friends mega-man fan-game. It's of their custom robot-master, Nebula Man.
The projects called Mega Man Time Tangent.
Nebula Man even has a pretty sweet theme song. The video features an old design however.
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