Well school Is over, I better start posting things I did during this semester. I'll start with my pitch bible I did for one of my classes. Basically running through an Idea for a story. It's purposed for a video game, but I suppose I never really talked much about how the game would work in it...
It's supposed to be viewed as a bound book, so here's all the pages in a row.
Gonna skip the Info page.
Here's some of the art minus the text and clutter.
So we were assigned to do a children's bedroom, I've been busy rendering my design, here's what I have so far, still a WIP.
Here's the initial sketch for that:
And here's an influence map of painting styles. I was really thinking a lot about bastion while working on this.
Also earlier this week I did a study in my sketchbook where I took Yoshi and studied the proportions and how they related back to realism, examining how the features were stretched. I scanned them in and slapped on some color.
I was assigned to create an outfit for a character in the past, present, and future themed on a specific culture. My subject was India. I tried some line-less value sculpting for this.
I mostly concentrated on the extremely colorful shawls worn traditionally in India. And tried to explore how someone today might casually wear one in a modern business setting. As for the future outfit I tried to adapt the same concept to be more uniform and sleek, with a bright yet more controlled color scheme.
Additionally, I was assigned to do value studies for environments involving a lighthouse, here's those!